Tag Archives: industry

Behind the Line: Localization of Akiba’s Beat

BTL

“Localization is not just translation” This is what Lorenzo said last week on BTL Radio as I brought up Tom Lipschultz and the dust up surrounding him and his work on Akiba’s Beat. Since I’ve spoken about the nuance of

BTL Radio Podcast: QA Tools

Hello Enthusiacs! This week I finally decided to rant on the tools used on testing, including one particular pain in my backside… Fortunately Baron Fang helped to keep the conversation from devolving into frothing madness…  But that’s not all.  Baron

BTL Radio Podcast: Sunsetting Games

Hello Enthusiacs! This week we have Damon back to join Baron Fang and myself to discuss the topic we touched on last time Damon was here, what goes into sunsetting a game. For those not in the know, sunsetting is

Behind the Line: Kickstarter games turn 10,000

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Last week Kickstarter announced that they have hit a milestone of 10,000 video game projects funded. Nevermind that there’s also 1500 mobile video game projects, promoting a false dichotomy where mobile games are not presented as video games, even though

Behind the Line: Localizing Controls, why is the back button different on the Switch?

BTL

It’s a short shot this week. Yours truly has been crazy busy with work, but in the hazy blur of activity I noticed this.   And it reminded me of a topic I’ve spoken of before. Yes, here we have

The PS4 Needs Backwards Compatibility

Before we get started, let me be clear that I like my Playstation 4.  The controller is a marked improvement over the previous three iterations of the Dualshock design, it’s compact and quiet compared to the Xbox One, and while

BTL Radio Podcast: GDC Aftermath and Nintendo Switch

Hello Enthusiacs! GDC 2017 is in the books, so this week we welcome engineer Damon joins Baron Fang and yours truly to discuss what the professionals get out of GDC, why we have it, and some more about what goes

Behind the Line: VR Roundup 2016

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2016, the year the public finally started to experience VR en masse.   VR, the great experiment, saddled with great expectations This year, we greeted VR with enthusiasm and joy. One of the promises of the future was finally coming

BTL Radio Podcast: Apocalypse Now and GDC Survey

Hello Enthusiacs! This week we have a pair of guests, and a pair of topics, making this behind the line squared! If that joke wasn’t too lame for you, there’s another lame one in the show that you can’t miss.

Behind the Line: 4 Video Game Failures That Were Actually Ahead of their Time

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Sometimes an idea comes in so far ahead of its time that the market, or the technology simply isn’t ready to support it. That doesn’t mean that the idea is a bad one, though. Today I want to take a