Tag Archives: Interview

Lindsay Ellis Interview

I recently had the pleasure of speaking with Lindsay Ellis, host of the excellent internet reviews series, Nostalgia Chick and Loose Canon. Without further ado let the interview begin. Goose: Where did the idea for Loose Canon can from? Lindsay:

Orphan of the Windy Mountains

An Interview with Orphan creator Brandon Goins “Yet across the gulf of space, minds that are to our minds as ours are to those of the beasts that perish, intellects vast and cool and unsympathetic, regarded this earth with envious

The Attic: Justin Armstrong Interview

Welcome to the Attic, interview edition! A little while back I wrote about Ouija Experiment, and how much I loved it. Our amazing duo that handles our twitter account sent out a tweet, and I was pleasantly surprised to see

Earth And Water: Another Talk with Studio Fawn

My Fellow Gamers; As time passes and raw imagination slowly becomes graphical reality, I am reminded of a promise I made myself to someone with whom I’ve enjoyed watching progress her dreams and ideas into pixelated art. But the recent

Meg Elisabeth Smith Interview

Recently, I sat down with Meg Elisabeth Smith. For over four years she’s been on YouTube and she is one of the better reviewers you will run into. I’d advise all of you to subscribe to her channel if you

Koobismo Interview: Game Connoisseur

game

For folks who haven’t been to your site, could you describe what it’s all about? It’s been a few things over the past two years, though primarily a publication venue for the Marauder Shields series, an ongoing webcomic offering an

MPX Graphics Interview: Transform And Roll Out

MPX

There have been many early mornings where I find myself clicking through Youtube on a video bender. I’ve found a lot of creative content, and it’s actually quite interesting to see channels that I’ve subscribed to evolve over time. Since

Archengeia Interview: The Rumination Don

Archengeia

Howdy, Enthusiacs! I found myself lost in Youtube, but alas! A wild Archengeia appeared! I tried to charge my Solar Beam, but he incapacitated me with a Tail Whip and ran off. In all seriousness, Archengeia was open to speaking

Population Dead: An Interview with DoubleBear Productions

My Fellow Gamers; Imagine yourself experiencing not the aftermath of an apocalypse, but actual the state of. That life-changing, world-ending tribulation event that signals the final rasping breath of the old world you once knew, for a much more terrifying

In A Forest Dark: A Studio Fawn Interview

An Interview With Studio Fawn and their upcoming Bloom: Memories Release My Fellow Gamers; It’s been an interesting time for the developers at Studio Fawn. Following two unsuccessful Kickstarter campaigns, problems with other developers over the game’s very name, and