Tag Archives: mobile

Behind the Line: Nintendo’s Investors Call, Mobile, and Switch Library

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It’s that time again. The 77th Annual General Meeting of Shareholders. There’s a lot of plain stuff that doesn’t concern most people, even in the industry (e.g. Will shareholders get a special treat when the universal studios park opens? C’mon,

BTL Radio Podcast: Super Mario Run

Hello, Enthusiacs! 2016 is in the books, and in the turn of the new year, the impossible has happened, something we never thought we’d see, Mario has come to mobile! Yes, Super Mario Run is out, with a marketing push

BTL Radio Podcast: Third Party QA

Hello, Enthusiacs! Our guest this week is Stephen, who works at a third party QA agency. These are the people who assist developers, and even publishers, specifically with testing. If you can imagine outsourcing for QA, it’s a bit like

Behind the Line: Platform Conversion

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Last week on Behind the Line Radio, Bill and I discussed different media for telling stories, but games themselves face this when it comes to what platform something is released on.  This doesn’t apply to video, since it’s the same

BTL Radio Podcast: Whales and Dealing with Them

As you may know, free to play games live or die based on whales.  Whales are, of course, the big spending customers that free to play games often rely on to keep the enterprise solvent.  Not long ago, Brandon Sheffield

BTL Radio Podcast: Publishers and Developers

Publishers and developers are perceived very differently by the public.  Developers are  often seen as the artists, the go-getters, the scrappy team trying to bring you their vision and being held down by the money grubbing tycoons at the publisher. 

Behind the Line: Softlaunch, games you can’t have yet

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It can go by a few names, like Geo-Lock, but most of the time it’s called Softlaunch.  This technique is mostly used for mobile games, so that is what I’ll be focusing on.  In fact, SuperCell, makers of Clash of

Behind the Line: In defense of Free to Play (Part 1)

I’ve spoken about free to play before, but I keep seeing more and more about it from vocal players and even from people in the industry.  I need to speak more on the topic, both the good and the bad

Behind the Line: Konami, Kojima, P.T., and “Mobile First”

Last week I spoke a fair amount of praise for Satoru Iwata’s statements regarding Nintendo’s approach to entering Mobile. This week, Hideki Hayakawa has gifted me with some wonderfully contrasting statements about Konami moving to a “mobile first” policy.