In the world of Berserk, Griffith is a legendary hero. He is so charismatic and magnetic that great soldiers flock to him. He is the commander who ended the a century long war. His success was so great that even
Game development can be difficult when stacks of technology all depend on each other, meaning any one element in the chain changes, and it can all topple over. That kind of interdependence can happen outside of the games themselves, too.
In this edition of Point Streak we look at an important facet of the artistry of games, Music and Soundtracks. It can make a good game great, add emotional flourishes or even become part of the core gameplay experience. Does today’s gaming
Hello, Enthusiacs! This week is a mega-episode of Behind the Line Radio where we go further behind more lines than ever before. Your humble host welcomes an old friend on to talk about the differences between game development and enterprise
I’ve talked about Alex St. John repeatedly already, but I’m someone who likes to follow up on things. I took a look at his blog to see what’s been posted recently. What I found has re-affirmed my opinion of the