Darkest Dungeon: Let’s Suffer

Darkest Dungeon

Darkest Dungeon is here…

Ruin has come to my gaming schedule. You remember the YouTube channel, opulent and imperial, gazing proudly from its stoic perch above the Batman: Arkham and Assassin’s Creed series?

I lived all my years in that ancient, rumor shadowed channel, fattened by action games and twitch reflexes – and yet I began to tire of conventional dopamine kicks. Singular, unsettling tales suggested the channel itself was a gateway to some fabulous and unnameable power. With relic and ritual I bent every effort towards the excavation and recovery of those long buried secrets, exhausting what remained of our time on swarthy videos and sturdy memes.

At last in the salt soaked tears beneath the lowest foundations of my lamentable fighting game skills we unearthed that damnable portal of antediluvian evil. Our every step unsettled the ancient algorithms but we were in a realm of death and RNG madness. In the end I alone fled laughing and wailing through those blackened arcades of antiquity until consciousness failed me.

You remember our venerable channel, opulent and imperial. It is a festering abomination! I beg you. Return home; claim your birthright, and deliver me from the ravenous, clutching shadows of the Darkest Dungeon.

Darkest Dungeon has the player manage a roster of heroes to explore dungeons below a gothic mansion the player has inherited. Played out in a mix of real-time movement and turn-based combat, a core feature of Darkest Dungeon is the stress level of each hero that increases with further exploration and combat; a character sustaining a high-stress level may gain afflictions that will hamper, or possibly enhance, their performance as an explorer.

Contact us on twitter @enthusiacs, or the Let’s Player at @axalonprimus

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