StarCraft II: Wings of Liberty Playthrough

Axalon micros his macro and decides to play a strategy game for a change. StarCraft II: Wings of Liberty!

EPIC COVER POSE GO!

EPIC COVER POSE GO!

Four years (more than 10 in the sad, sad real world) after the end of the Brood War, the illustrious Jim Raynor has been reduced to a poor, lonely man drinking in some dingy backwater bar. Finally, he has enough and decides to fight back against Terran dictator and running candidate for the mascot of Space Kentucky Fried Chicken, Arcturus Mengsk. Just when he starts to get his groove back, the Zerg Swarm conveniently invades as well.

Raynor gets contracted by an old outlaw buddy of his, Tychus Findlay, to collect rare alien artifacts which he uses to fund his revolution. To spice it up a bit I’ve decided to approach the campaign a bit differently. Rather than just use the full Terran arsenal I’ve decided to instead use the only what was available in the original game and its expansion, barring some upgrades. Kind of a “if it ain’t broke don’t fix it” approach in regards to the old game’s technology. Full details on what that entails in the video descriptions.



StarCraft II: Wings of Liberty is a 2010 military science fiction real-time strategy video game developed and released by Blizzard Entertainment

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